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    Tuesday, November 5, 2019

    Faster Than Light | Fourth jump of the game... life is good.

    Faster Than Light | Fourth jump of the game... life is good.


    Fourth jump of the game... life is good.

    Posted: 04 Nov 2019 05:30 PM PST

    Is there a list for blue options per sector?

    Posted: 04 Nov 2019 09:20 AM PST

    A list of all events with blue options and what they require for each sector

    submitted by /u/Erdor3
    [link] [comments]

    That was a close Victory!

    Posted: 04 Nov 2019 05:45 PM PST

    "Living off the Land" victory was anxiety inducing

    Posted: 04 Nov 2019 07:30 PM PST

    [MODDED] level 9 engines drop to 0 evade?

    Posted: 04 Nov 2019 05:54 PM PST

    so I am trying to make a mod that allows engines to reach evade that is higher than normal. this is my current code

    <systemBlueprint name="engines">

    <type>engines</type> <title>Engines</title> <desc>Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges.</desc> <startPower>1</startPower> <maxPower>16</maxPower> <rarity>1</rarity> <upgradeCost> <level>100</level> <!-- level 2 --> <level>20</level> <!-- level 3 --> <level>30</level> <!-- level 4 --> <level>40</level> <!-- level 5 --> <level>60</level> <!-- level 6 --> <level>80</level> <!-- level 7 --> <level>100</level> <!-- level 8 --> <level>120</level> <!-- Imaginary level 9 --> <level>150</level> <level>150</level> <level>150</level> <level>150</level> <level>150</level> <level>150</level> <level>150</level> </upgradeCost> <cost>1</cost> 

    </systemBlueprint>

    and it works, I can see 16 engine levels, however, when I power on the 9th engine-level my evade drops to 0.

    is this just some hard-coded limit, or is there a way to make evade that goes above the limit?

    submitted by /u/Epb7304
    [link] [comments]

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