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    Faster Than Light | When my boarders are low on health, but the teleporter isn't ready yet

    Faster Than Light | When my boarders are low on health, but the teleporter isn't ready yet


    When my boarders are low on health, but the teleporter isn't ready yet

    Posted: 17 Oct 2020 09:22 AM PDT

    Poor Mantis.

    Posted: 17 Oct 2020 07:39 PM PDT

    I added more info and formulas to my Captain's Log - it's actually a lot of fun to keep up with. 10/10 would recommend!

    Posted: 17 Oct 2020 11:22 AM PDT

    Well that was close. Hard mode.

    Posted: 17 Oct 2020 05:26 PM PDT

    Has anyone played Space Crew on Nintendo Switch?

    Posted: 17 Oct 2020 09:49 PM PDT

    It looks about as similar as we might get without an actual port. If anyone has played it, how was it?

    submitted by /u/RazedSpirit
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    Am I actually playing?

    Posted: 17 Oct 2020 12:28 PM PDT

    I can't help but feel my success in the game has little to do with me, on account of all the luck. When I lose, I often feel that I played close to perfect, but RNG had other plans. Sometimes the shops have burst lasers coming out the ears, and sometimes your defense drone whiffs and your stealth ship gets its piloting hacked in the final battle. The inverse is even more concerning; when I win, is it because I played well, or is it because I found a free halberd beam floating in space? Have I hit the skill ceiling and the game is now just an extremely convoluted dice roll? For example, I tried out the stealth ship today and had a really fun game that I won. Having learned the mechanics, I retried, and lost. Either I got worse in the intermediary 3 minutes, or luck dictated either (or both) my success and failure.

    submitted by /u/wildertronprime
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    Crystal Questline is the biggest flaw in this game imo

    Posted: 17 Oct 2020 10:31 AM PDT

    Game is like, 8 years old now but I guess this is a spoiler anyways.

    Before I start, don't get me wrong, I LOVE this game to death and I've spent insane amounts of time playing and modding it, but it's definitely not perfect. After another recent post as well as it just generally being something people complain about I felt like sharing my thoughts on it, and I'm curious how other people feel too.

    The main issue about the quest is the obvious RNG dependence... all of FTL's ship unlocks require a bit of luck just to find the things, but once you do, some of them are pretty cool (Rock unlock is probably my favorite because its unique but actually requires skill, unlike the Zoltan quest which is basically just a free unlock and reward for reading the text), but the Crystal quest is a step above and beyond the rest. Though in theory you can complete the entire questline in just the Rock Homeworlds, thats so unlikely you're going to roll all the right events in the right order that it might as well not be possible. Since there's 3 steps and the chances of getting 2 in the same sector are pretty low, you're more or less going to have to hope you find 3 of the right sectors that also have the right event within 6 sectors. There's basically NO skill involved, the most inexperienced player could get to the crystal sector first try (assuming they didn't die from unrelated events) on pure luck, while the best player could spend forever and never get a good roll.

    But my other really big issue with the quest goes beyond even the RNG dependencies. The Crystal quest and lore is just so insignificant and nonconsequential. FTL isn't a very lore heavy game, but there is definitely still some substance there, but the Crystals don't really have a place in it all. There's no mystery that the sector answers, no holes that it fills, no legends or myths you learn about through playing that are finally satisfied by your discovery. It kinda just exists, and even though they're ancestors or whatever to the Rockmen, Rock events never reference them. The only Crystal influence outside of the start of the quest itself as far as I'm aware is that lockdown bombs can rarely spawn in Rock Homeworld stores. So yeah, the Crystals are kind of boring lore wise, there's not even any implications of lasting consequences of your actions beyond ruining some people's lives by letting in the Rebels. Though FTL isn't exactly known for lasting consequences (excluding equipment you might find that gives blue options, which I don't count), surely there could have at least been SOMETHING more to the Crystal quest.

    The sector itself is a pretty big let-down too. Crystal weapons are pretty mediocre, crystal vengeance (which should be AMAZING considering its the reward to completing a super secret quest) is just store fodder as soon as you can sell it. The events are ok but there's not actually many of them, so it just fills in the empty space with more repeating hostile events. The only cool thing you get out of it other than the cruiser (which I'll get to in a second) is the crew, which while are pretty good, you already get one for completing 2/3rds of the quest.

    The Cruiser, for all its hyped up, is a big let down too. The type A is incredibly mediocre, and while I don't think its bad, its hardly worth the effort. At least there's Crystal B, which is god-send, but thats not even the ship you unlock through the quest, you still have to work even more to get it through grinding the achievements with the type A. While there is an alt unlock as well, its pretty much completely out of reach for most people, especially since it forces you to actually WIN with some of the worst ships like Stealth B, Rock A, Engi B, and arguably Slug B.

    There's definitely ways I think the crystal quest could be fixed, but its well-known by now the devs have no intent to change the game further past translations or bug reports, which means we're stuck with it. There's obviously mods, but so far I havent seen anyone attempt a rework (the two overhauls Ive worked on have been sequels where the crystals have already been discovered and as such the crystal questline no longer exists). If I were to go about fixing it though, I'd probably give the Crystals some heavier involvement in the game. Maybe add some ruins of ancient crystal sectors with broken tech you can find scattered about that hint at something greater, or make the Crystals responsible for some catalyst (maybe they invented FTL tech first or something). Probably also buff the crystal weapons to make them viable and unique rather than just long-cooldown pierce lasers.

    That's how I feel about the quest at least, but I'm curious to see if anyone else feels similarly or differently about it.

    TL;DR Crystal quest is boring and bad, has a lot of RNG, little skill. Lore is underdeveloped and uninteresting, and there's no consequences to the questline. Rewards are mediocre at best and the cruiser is overhyped for how underwhelming the type A is.

    submitted by /u/Kixthemuricanslug
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