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    Faster Than Light | The Captain’s Origins: The Man With a Glaive Beam On His Ship pt. 5 & FINALE!

    Faster Than Light | The Captain’s Origins: The Man With a Glaive Beam On His Ship pt. 5 & FINALE!


    The Captain’s Origins: The Man With a Glaive Beam On His Ship pt. 5 & FINALE!

    Posted: 31 Jan 2021 01:46 AM PST

    My first ever victory on hard! I've beaten every layout with normal, now time to start the hard runs.

    Posted: 30 Jan 2021 12:42 PM PST

    Insane Hard Mode Mantis B game. 15 crew recruited, 2200 scrap. Sector 1 Long Range Scanners and Scrap Recovery Arm. Sector 2, 4 man mantis boarding.

    Posted: 30 Jan 2021 11:27 PM PST

    First Engi ship victory!

    Posted: 30 Jan 2021 04:26 AM PST

    What is gonna happen to this game without flash

    Posted: 30 Jan 2021 11:42 PM PST

    So Adobe no longer supports Flash, and Doesnt even allow you to download the files from the site. Even going as far to tell OS's to uninstall it due to its removal from their product line. One day we will boot up and find that it was force uninstalled without our permission and when that happens what will happen to one of my favorite games, My painful sadomasochistic pleasure filled with Captain's Log, Stardate's & Head Banging Fun!! (Thats banging my head on my Wall/Desk, not side to side)

    submitted by /u/Rieze1
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    Hassifa? More like Hustleifa amirite

    Posted: 30 Jan 2021 08:56 AM PST

    Why does this enemy have a weapons buffer?

    Posted: 30 Jan 2021 04:17 AM PST

    Am I expected to have multiple brains and sets of eyes when playing this torture simulator of a game?

    Posted: 28 Jan 2021 04:41 AM PST

    FUCK ENEMY BOARDERS. By far the most overpowered game mechanic in any game I have ever played in my life. When it first happens, there is literally nothing your crew can do to easily stop the enemy. They have NO combat skill, so they're no fucking match for an enemy boarding crew that equals or is superior to their numbers. And while you're scrambling to eliminate the enemy crew by moving your own crew in and out of rooms (which that even of itself is fucking hard, the hitbox of the doors are fucking ridiculously big and I ALWAYS fucking click on the door instead of the low-health crew member I want to move out of the room, resulting in his death), you've got an enemy ship blasting at you and weapons that take too long to recharge. So, the typical enemy boarding scenario plays out like this: a crew of four boards (usually when you only have three crew members of your own, due to the ridiculous amount of ship upgrades, replenishments, and hull repairs you need to keep up with), and you're forced to send all three of your guys to the room where the enemy is, while waiting for your weapons to charge. Once your crew is riddled with laser holes, move them away, accidentally click on a door, that guy fucking dies, scream because of the stupid fucking hitbox, forget that your weapons are charged, shoot at the enemy ship, only to realize that another crew member died while you were doing that, pause the game, exit it, and then uninstall. So, my question is: how many brain implant surgeries should I have before I can play this game again? I'm thinking maybe four, that seems to be the optimum amount of power needed to think about every tiny aspect and mechanic of this game, but what do you guys think?

    submitted by /u/akomimor
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