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    Monday, February 15, 2021

    Faster Than Light | Beat the flagship on easy for the first time and it was a close one.

    Faster Than Light | Beat the flagship on easy for the first time and it was a close one.


    Beat the flagship on easy for the first time and it was a close one.

    Posted: 14 Feb 2021 02:09 PM PST

    5 jumps in playing the Forever Alone ship on this rainy Valentine's Day and I couldn't be happier.

    Posted: 14 Feb 2021 04:37 PM PST

    So it was changing the name of Fed C the key to winning.

    Posted: 15 Feb 2021 12:30 AM PST

    Such tragedy, no repairs or store in sight

    Posted: 14 Feb 2021 04:15 PM PST

    Tips for weapon hacks

    Posted: 14 Feb 2021 11:39 AM PST

    Game launches from shortcut but says repair on launcher.

    Posted: 14 Feb 2021 10:22 PM PST

    Hard Mode is Just Sadistic

    Posted: 14 Feb 2021 04:11 PM PST

    Look, I get that no game is perfect, and I get that it can be tiring to hear people complain about a game, particularly one you enjoy. I enjoy FTL quite a lot on Easy and Normal modes. But I've been holding in a rant about this game for well over a year now, and I'm looking for somewhere to put it.

    Having played many, many playthroughs by now, Easy mode doesn't really challenge me at all. Normal mode can, if I'm very unlucky, but more often than not I can win Normal in my sleep, to the point that it's almost just a mopping up exercise and victory feels all but assured.

    But Hard Mode???? It's like the game is specifically going out of its way to analyze the exact thing that would wreck your strategy and throw it at you at the exact moment you think you're going to actually make some significant progress.

    For example, I've just rage quit a playthrough with Rock Ship B just before reaching Sector 2. I've been thinking a lot about how it seems that to get a healthy amount of scrap, you basically have to be going for crew kills right from the start. So I looked at all the ships I have, which is mostly all of them at this point, and I noticed that Rock Ship B has an inexhaustible, 10-seconds-to charge laser weapon with shield piercing, and then also fire bombs! That sounds fantastic! One or two shots to their weapons with the lazor, then a bomb to the Oxygen system, and it's suffocation city. Sounds perfect, right?

    Yeah, except then I didn't have enough bars in weapons systems starting out to have both of those things active at the same time, and I spent the entire first sector gathering enough scrap to make one upgrade to my ship (the weapons system, of course), and then once I actually could keep both weapons active at the same time, the very next jump point after that -- about one beacon away from the exist -- was a F$2%# Zoltan ship with mind control and Hermes missiles dealing 3 points of damage per shot, breaching my hull multiple times, mind-controlling my crew, and between breaches and hits to my Oxygen system, one of my crew actually died trying to effect vital repairs. (╯°□°)╯︵ ┻━┻

    The game simply depends far too much on luck at the hardest difficulty. And more and more I'm realizing that I simply do not care to be at the mercy of random chance. I saw a thread in here that said people consider the game fun to lose? I mean, that's cool. You do you, I get that that different gamers are looking for different things out of their experiences. But playing on hard mode doesn't provide me with any fun. Losing because of a lack of skill can be fun, because it means there's an opportunity for me to learn and improve. Losing because of the occasional odd bit of bad luck is alright too, because hey, you win some, you lose some. Losing every time because of constant bad luck just makes me angry. At that point, it's not even luck anymore, it's just the deck being stacked against you.

    In fairness, I was being a little stubborn about wanting to have both weapons on at the same time. I could've toggled back and forth between them and I just objected to the notion that the game would make me muddle through that, so I didn't use a single bomb in that playthrough, because I didn't want to not use the laser just so I could use the bombs. But having a better idea of what to do next time around is actually the exception to the rule for me here. Virtually every other time I try to play it on hard, the random chance element is just awful.

    I've still had a ton of fun with it in the past, but a win by the skin of my teeth is generally more stressful than it is fun for me. I'm not saying I want to mop up the opposition every single time (if I did, I'd never have moved on past Easy/Normal), but I do want at least some comfortable margin of victory, and every single time I think I have made the right choices to achieve that, the game throws the exact thing at me that can take it all away from me.

    Well, fine. You can have it, then, I guess.

    \opens all the doors, powers down the shields, and just waits for death**

    submitted by /u/JustDesu
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    I ran into the boss ship in the sector 6

    Posted: 14 Feb 2021 11:43 AM PST

    This has never happened to me, i jumped and I encountered the boss ship in this second state , is this a bug ?

    submitted by /u/ORIONFULL23
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    Which Slug Ship is the best for winning?

    Posted: 14 Feb 2021 03:50 AM PST

    I only have A so far but will consider unlocking others if they're better. Thanks for your help.

    submitted by /u/secondary_pirate
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