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    Friday, February 5, 2021

    Faster Than Light | I was vibin' in captains edition infinite and stumbled upon this absolute unit of a ship.

    Faster Than Light | I was vibin' in captains edition infinite and stumbled upon this absolute unit of a ship.


    I was vibin' in captains edition infinite and stumbled upon this absolute unit of a ship.

    Posted: 04 Feb 2021 10:35 AM PST

    Ship go brrrr

    Posted: 04 Feb 2021 09:58 AM PST

    I take your lasergang and raise with my beamgang!

    Posted: 04 Feb 2021 03:48 AM PST

    Engi-B (Non AE) on hard mode Impossible?

    Posted: 04 Feb 2021 09:52 PM PST

    First time poster here, though I have searched for tips regarding the Engi-B online and on this server before. I have attempted to beat Hard Mode with Engi-B probably around 100 times and haven't been successful once. The furthest I've gotten is Sector 6...

    I've tried saving scrap and trying to go to stores to get a good weapon early, I've tried focusing on upgrading weapons/shields early and waiting for a weapon to randomly drop. I've used ion-focused, drone focused, what have you... nothing seems to work for this ship.

    Is the hard mode win% supposed to be around 1%? Are you supposed to rely on super good early RNG to beat this?

    submitted by /u/chroMattic
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    Seen a few tier lists lately, thought I'd weigh in with hard no pause perspective (and explanations)

    Posted: 04 Feb 2021 02:41 PM PST

    Seen a few tier lists lately, thought I'd weigh in with hard no pause perspective (and explanations)

    So I've played over 500 hours of this game and a lot of it is hard no-pause, including beating every ship on hard no-pause. I don't say this to brag, just to point out that some of my opinions here are based on that game mode, other game modes might make ships better or worse.

    https://preview.redd.it/kh6k0hogdjf61.png?width=1064&format=png&auto=webp&s=6d5c5922c25719b76e0dda0de8bf49550090f4fb

    S Tier:

    Lanius B is probably the overall strongest ship in the game, 4 weapon slots with the strongest weapon in the game, advanced flak, and boarding which is also very strong.

    Crystal B, strongest boarding ship by far, send in 4 crew and lockdown for crew kills, very straightforward.

    Slug C has so much utility starting with hacking and mind control. You can kill enemy crew a lot and scale very well having good systems already.

    Engi C is pretty underrated, the combo of hacking -> laser volley -> drone damage is very dominant against the flagship and works well early on with this ship too. You have to find something else to not run out of drones, but there are so many good options with this ship.

    A Tier:

    Not gonna go into each ship specifically here, but all of them start with very strong and well scaling weapons. These are simple, powerful, easy to use ships.

    B Tier:

    Same idea as A tier but with weaker weapons and weaker scaling. Notable, Kestrel B is often overrated for its strong start, but scaling is not so great because you have to replace basic lasers to add weapons and weapon system upgrades early on are very expensive. I also included Mantis A here because boarding is very strong in general and Mantis A has a pretty reliable early game.

    C Tier:

    Here we see ships with more mediocre starting weapon setups, but still pretty solid. These ships are still pretty high win rate, but can definitely go wrong early on. Here I also placed the remaining mantis ships, as there are a little less consistent in the early game but boarding strats are strong and the 4 man teleporters are incredibly powerful once you get going.

    D Tier:

    I think Slug B is undervalued by a lot of people because it is hard to play early on, but I think the reliance on heal bomb is tricky but manageable early on. Definitely not a reliable ship but very playable. The rock ships all seem pretty annoying to me also because of poor layouts, crew, and weapons.

    E Tier:

    Fed C really struggles to get going. The boarding feels really rough here because the crew don't work so well with it, it's just hard to get going with this ship.

    Zoltan C is tough to manage having no power, and even if you maneuver your zoltans correctly it's still quite weak, definitely a problematic ship to play, although satisfying to get right.

    Stealth C is obviously quite bad having no shield and no cloaking, but the starting weapons have enough value to keep it out of the very bottom tier. You can definitely kill things with this and try to hold on until you find your defense.

    F Tier:

    Stealth B is one of the most fun and exciting ships, but easily the very worst for trying to win consistently. It's way to easy to take one hit in weapons, especially on hard mode, and then it takes a very long time to recover. Once you get past the first couple sectors it's great, but you cannot make it through the first few sectors on stealth B consistently.

    Engi B having only once crew is very rough, and add to that a weak and slow weapon setup and you got a miserable ship. Having only 1 engine power so you can't get away from bad fights just piles on to your list of problems.

    Bonus:

    First jump death on Engi B

    https://www.twitch.tv/videos/207332318?filter=highlights&sort=time

    Tough flagship fight

    https://www.twitch.tv/videos/154886155?filter=highlights&sort=time

    submitted by /u/falafrd
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    I made a tier list of the ships on my FTL focused youtube channel, let me know whether you agree.

    Posted: 04 Feb 2021 12:54 PM PST

    Mods that show event outcomes or risks?

    Posted: 04 Feb 2021 08:55 PM PST

    Are there any mods that show what risks there are in events or foreshadow the outcomes? I know there's this one: http://subsetgames.com/forum/viewtopic.php?t=27072

    but it doesn't seem updated. One of the screenshots just outright goes meta google gamer moment and tells you "only pick if you have X, Y or Z".

    I love FTL's combat. There's a lot of strategy involved in it. Perhaps it's just my 40-50 hours of playtime but I hate the events in this game.

    Before I get there, I'd like to talk about sector exploration. It's mostly random but the decision making involves:

    1. How close are the rebels?
    2. Best route to shop? (if you should explore first before going to a shop)
    3. Go to distress signal?
    4. Best route to go to sector exit?
    5. Terrain of the location?

    So there are only four ways to know what kind of things would happen at locations right? Rebel occupation, if it's a shop, if it's a distress signal, if there's a nebula, and the general theme or culture of the sector. But they are pretty random. Fine, it's not that bad and it's a bit fun. It's exploration, and going into the unknown to find out what's there is the main point. At least the randomness is somewhat alleviated.

    But then there's the event outcomes. Sometimes crew members just outright die, or the ship takes a bit of damage. Yes, I was told that there were security systems that might fire their weapons. But in real life, there's always some kind of discussion and reaction involved. Opinions among the crew, being able to perceive and react to threats as they come, etc.

    Not to mention, the core gameplay of FTL revolves around a lot of decision making and reactions to threats. Events are inconsistent to this. Why not abstract what I mentioned earlier by telling the player what exactly the risks are and what the outcome might be? Or better, let there be multiple text choices that let the player react to negative outcomes, to at least give an attempt to minimize a negative outcome.

    The only strategies involved are either interpretation of text, or memory-based player skill where you try to remember what that choice does on that specific event for your next game.

    I'd really love a mod that helps with this. FTL is a really awesome game but the inconsistency between combat and events is my biggest pet peeve.

    submitted by /u/Rinneeeee
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    Death or Glory is too binary

    Posted: 05 Feb 2021 01:28 AM PST

    I would love this game a lot more of you could hold some of your gains over a longer campaign arc. The reset per run is getting me down :(

    submitted by /u/henryyoung42
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    Disappointing defeats thread

    Posted: 05 Feb 2021 01:01 AM PST

    Save data randomly wiped!

    Posted: 04 Feb 2021 06:35 PM PST

    Hi everyone! I just launched FTL and noticed that my current run was corrupted, all of my weapons/upgrades were gone and I was left with an empty ship with 0% O2. I then went to the main menu/hangar and found that all of my progress has been deleted. All ships, achievements, stats, completely gone. Has this happened to anyone else? Can I get my data back? I've put so much time into this game and really don't want to lose all my progress.

    Running on Steam/Windows 10

    submitted by /u/fullereneC60
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    My personal tier list of all the ships I unlocked and played so far :)

    Posted: 04 Feb 2021 09:01 AM PST

    Could anybody explain this? Glitch/Bug/Intentional? (Captains Edition Infinite)

    Posted: 04 Feb 2021 11:43 AM PST

    I have never seen a "single color" route before

    Posted: 04 Feb 2021 03:19 AM PST

    I've been playing this game since launch; usually play it at least once a week these days as a stress reliever.

    I had this route last night, all reds. Was quite amused by it, its something I've wanted for a long time.

    its like the ball touching the corner of the screen in ascreen saver

    https://imgur.com/3FBUcnl

    submitted by /u/questionman1
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