Faster Than Light | I was vibin' in captains edition infinite and stumbled upon this absolute unit of a ship. |
- I was vibin' in captains edition infinite and stumbled upon this absolute unit of a ship.
- Ship go brrrr
- I take your lasergang and raise with my beamgang!
- Engi-B (Non AE) on hard mode Impossible?
- Seen a few tier lists lately, thought I'd weigh in with hard no pause perspective (and explanations)
- I made a tier list of the ships on my FTL focused youtube channel, let me know whether you agree.
- Mods that show event outcomes or risks?
- Death or Glory is too binary
- Disappointing defeats thread
- Save data randomly wiped!
- My personal tier list of all the ships I unlocked and played so far :)
- Could anybody explain this? Glitch/Bug/Intentional? (Captains Edition Infinite)
- I have never seen a "single color" route before
I was vibin' in captains edition infinite and stumbled upon this absolute unit of a ship. Posted: 04 Feb 2021 10:35 AM PST
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Posted: 04 Feb 2021 09:58 AM PST
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I take your lasergang and raise with my beamgang! Posted: 04 Feb 2021 03:48 AM PST
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Engi-B (Non AE) on hard mode Impossible? Posted: 04 Feb 2021 09:52 PM PST First time poster here, though I have searched for tips regarding the Engi-B online and on this server before. I have attempted to beat Hard Mode with Engi-B probably around 100 times and haven't been successful once. The furthest I've gotten is Sector 6... I've tried saving scrap and trying to go to stores to get a good weapon early, I've tried focusing on upgrading weapons/shields early and waiting for a weapon to randomly drop. I've used ion-focused, drone focused, what have you... nothing seems to work for this ship. Is the hard mode win% supposed to be around 1%? Are you supposed to rely on super good early RNG to beat this? [link] [comments] | ||
Seen a few tier lists lately, thought I'd weigh in with hard no pause perspective (and explanations) Posted: 04 Feb 2021 02:41 PM PST
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I made a tier list of the ships on my FTL focused youtube channel, let me know whether you agree. Posted: 04 Feb 2021 12:54 PM PST
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Mods that show event outcomes or risks? Posted: 04 Feb 2021 08:55 PM PST Are there any mods that show what risks there are in events or foreshadow the outcomes? I know there's this one: http://subsetgames.com/forum/viewtopic.php?t=27072 but it doesn't seem updated. One of the screenshots just outright goes meta google gamer moment and tells you "only pick if you have X, Y or Z". I love FTL's combat. There's a lot of strategy involved in it. Perhaps it's just my 40-50 hours of playtime but I hate the events in this game. Before I get there, I'd like to talk about sector exploration. It's mostly random but the decision making involves:
So there are only four ways to know what kind of things would happen at locations right? Rebel occupation, if it's a shop, if it's a distress signal, if there's a nebula, and the general theme or culture of the sector. But they are pretty random. Fine, it's not that bad and it's a bit fun. It's exploration, and going into the unknown to find out what's there is the main point. At least the randomness is somewhat alleviated. But then there's the event outcomes. Sometimes crew members just outright die, or the ship takes a bit of damage. Yes, I was told that there were security systems that might fire their weapons. But in real life, there's always some kind of discussion and reaction involved. Opinions among the crew, being able to perceive and react to threats as they come, etc. Not to mention, the core gameplay of FTL revolves around a lot of decision making and reactions to threats. Events are inconsistent to this. Why not abstract what I mentioned earlier by telling the player what exactly the risks are and what the outcome might be? Or better, let there be multiple text choices that let the player react to negative outcomes, to at least give an attempt to minimize a negative outcome. The only strategies involved are either interpretation of text, or memory-based player skill where you try to remember what that choice does on that specific event for your next game. I'd really love a mod that helps with this. FTL is a really awesome game but the inconsistency between combat and events is my biggest pet peeve. [link] [comments] | ||
Posted: 05 Feb 2021 01:28 AM PST I would love this game a lot more of you could hold some of your gains over a longer campaign arc. The reset per run is getting me down :( [link] [comments] | ||
Posted: 05 Feb 2021 01:01 AM PST
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Posted: 04 Feb 2021 06:35 PM PST Hi everyone! I just launched FTL and noticed that my current run was corrupted, all of my weapons/upgrades were gone and I was left with an empty ship with 0% O2. I then went to the main menu/hangar and found that all of my progress has been deleted. All ships, achievements, stats, completely gone. Has this happened to anyone else? Can I get my data back? I've put so much time into this game and really don't want to lose all my progress. Running on Steam/Windows 10 [link] [comments] | ||
My personal tier list of all the ships I unlocked and played so far :) Posted: 04 Feb 2021 09:01 AM PST
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Could anybody explain this? Glitch/Bug/Intentional? (Captains Edition Infinite) Posted: 04 Feb 2021 11:43 AM PST
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I have never seen a "single color" route before Posted: 04 Feb 2021 03:19 AM PST I've been playing this game since launch; usually play it at least once a week these days as a stress reliever. I had this route last night, all reds. Was quite amused by it, its something I've wanted for a long time. its like the ball touching the corner of the screen in ascreen saver [link] [comments] |
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