Faster Than Light | Learning the hard way |
- Learning the hard way
- [Hyperspace] The first entirely new system has been added to the game: the Temporal Manipulator!
- Victory, FTL edition
- "Sometimes my Genius is Almost Frightening"
- Stumbled across a burst laser II can't upgrade weapons anymore and about to go into boss fight do i choose burst II or flak (easy)
- Next Jump: Flagship. Anyone got advice?
- Almost quit this run after losing my mantis to a stray burst laser.
Posted: 24 May 2021 09:39 AM PDT
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[Hyperspace] The first entirely new system has been added to the game: the Temporal Manipulator! Posted: 24 May 2021 09:36 PM PDT Thanks to a ton of crunch programming from TheSwiftTiger (and some amount of playtesting from a variety of people including yours truly), the first new system has finally been added to FTL! The general idea of the system is that you can target a room and either speed up/slow down things that go on in there (and specifically things within that room, so no shenanigans like weapon cooldowns!). This includes crew combat, medbay/cloning, lanius oxygen drain, breach oxygen drain, fire damage/spread, repair speed, and probably other things I'm forgetting. It ends up synergizing really well with the systems that tend to be forgotten in exchange for hacking/cloaking (Mind controlled crew become incredibly dangerous since the duration of the MC isn't affected, boarding drones are terrifying for their DPS, boarding crews can put out way more DPS, etc), as well as just generally always being helpful due to repair manipulation. It's not 100% finished yet due to a couple extra features/bugs (notably it doesn't show up in stores currently and enemies can't use it), but it's something you can test now on the Multiverse discord server (released in its addon channel), and you can watch Rand118's vod of his stream today in which he tested it out (whenever that shows up) or Crow's youtube vod where he tested it about a week ago. Everything about the system is fully customizable, including max level, strength for each effect at each level, duration for each effect at each level, cooldown, and price. Here's how it looks ingame: https://i.imgur.com/yWGb3p1.png and a video: https://youtu.be/tb3B8dIdEuM (EDIT: Just giving credit where credit is due, Moreorlesser and Laythe from the MV team did the system art/ship art respectively) EDIT 2: Here's Crow's video that I was referring to (with a bit of bugginess that has been patched out and missing ship layouts that have been added since then): https://www.youtube.com/watch?v=ifZfPXPus78 [link] [comments] | ||
Posted: 24 May 2021 03:07 PM PDT
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"Sometimes my Genius is Almost Frightening" Posted: 25 May 2021 12:27 AM PDT | ||
Posted: 24 May 2021 07:57 AM PDT
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Next Jump: Flagship. Anyone got advice? Posted: 24 May 2021 02:56 PM PDT
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Almost quit this run after losing my mantis to a stray burst laser. Posted: 24 May 2021 11:19 AM PDT |
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