Faster Than Light | I now love boarding. Also Slug unlock. |
- I now love boarding. Also Slug unlock.
- I... I think it's too late for that dude
- I'm shaking.
- Yo dawg, i heard you like flak.
- Mod ship with a crystal flak gun...and no defense
- It's an ion storm!
- Potential community-made major rebalances through FTL Hyperspace
I now love boarding. Also Slug unlock. Posted: 12 Oct 2019 12:11 AM PDT
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I... I think it's too late for that dude Posted: 11 Oct 2019 04:04 AM PDT
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Posted: 11 Oct 2019 11:09 AM PDT
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Yo dawg, i heard you like flak. Posted: 11 Oct 2019 06:08 AM PDT
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Mod ship with a crystal flak gun...and no defense Posted: 12 Oct 2019 02:46 AM PDT
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Posted: 11 Oct 2019 08:12 AM PDT
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Potential community-made major rebalances through FTL Hyperspace Posted: 11 Oct 2019 08:00 AM PDT News of this project making rounds in the community since a few weeks ago made me ponder on some of the more insidious and hard to alter mechanics of FTL. Of course, the game being 7 years old and played, replayed and re-replayed by a majority, there are quite a lot of things that would make sense to change up, yet haven't been discussed openly so much, let alone attempted. My ideas may not be the best, the most numerous, nor the most original, but I'm willing to share nonetheless. Perhaps this can prompt more discussion and suggestions! AugmentsThis could be really interesting, probably more so than other additions, in my opinion.
Other augments that deserve love and haven't been balanced through other mods, I wanna hear them in the comments! Weapons, Races, Ships etcUnfortunately I can't really think of unique ways to modify these things, barring one exception: a more granular power system for all systems. Plenty of 1 power weapons prove to be very high or even top tier, and the difference of 1 power can turn a would-be phenomenal weapon (Burst Laser mk2) into a much more skippable item (Hull Laser mk2). Something like 6 or 8 maximum power requirements per weapon, and appropriately increased reactor and system capacity limits across the board (to ensure using "better balanced" toys won't rob you of your shields or engines too much) could make so a variety of same-power weapons are represented in usefulness more accurately. Why else would you take a Basic Laser, when a Heavy Laser mk1 fires a faster projectile sooner and deals more damage? [link] [comments] |
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