Faster Than Light | It's a vital function! |
- It's a vital function!
- what if the important data you're carrying is how to figure out where each system is on a ship????
- So, was this augment defective, or what?
- You should see the other guy...24/28 ships on Hard
- (Nearly) Maximum Dakka Achieved
- Clone Bay Broken
- Aim multi-shot weapons at multiple rooms
Posted: 30 Oct 2019 02:27 PM PDT
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what if the important data you're carrying is how to figure out where each system is on a ship???? Posted: 30 Oct 2019 02:56 AM PDT It makes sense, and also explains both why nobody else can fight the flagship effectively and why the enemy seems to aim for random dumbfuck rooms with no tactical thought [link] [comments] | ||
So, was this augment defective, or what? Posted: 30 Oct 2019 05:34 PM PDT
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You should see the other guy...24/28 ships on Hard Posted: 30 Oct 2019 02:56 PM PDT
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(Nearly) Maximum Dakka Achieved Posted: 30 Oct 2019 04:15 PM PDT
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Posted: 30 Oct 2019 07:16 PM PDT I am using Lanius A and the clone bay just doesn't work for ANY events. I even have a power on the clone bay but that just does nothing. Has anyone else experiences this problem? I can't imagine how this could be a problem. [link] [comments] | ||
Aim multi-shot weapons at multiple rooms Posted: 30 Oct 2019 04:34 AM PDT One thing I've always noticed since the start is that opponents with multi-shot weapons can shoot at different rooms of your ship, e.g. a Burst Laser Mark II will often end up going to three different rooms. Why is it that as a player we don't have this choice, we have to aim at one room for each weapon? I feel that in certain circumstances (such as with Burst Laser Mark III) it would be useful to be able to aim at different rooms with a multi-shot weapon. [link] [comments] |
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