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    Faster Than Light | TFW Enemy ships can have 9 points in shields

    Faster Than Light | TFW Enemy ships can have 9 points in shields


    TFW Enemy ships can have 9 points in shields

    Posted: 31 Oct 2019 05:39 PM PDT

    Steam's satisfying space survival spline

    Posted: 31 Oct 2019 02:24 PM PDT

    "hehehe yeah right suckers, you're going do--OH MY GOD.... ok you can live"

    Posted: 31 Oct 2019 06:45 AM PDT

    How. Did. I. Lose.

    Posted: 31 Oct 2019 04:46 PM PDT

    After 148 Attempts and Over 85 Hours of Playtime, I Finally Beat My First Hard Run

    Posted: 31 Oct 2019 06:13 PM PDT

    After 148 Attempts and Over 85 Hours of Playtime, I Finally Beat My First Hard Run

    https://preview.redd.it/b0lunsgx6zv31.png?width=1754&format=png&auto=webp&s=cc33e30f37b302e3258440df7b3bfaabca21f760

    I know this stuff is common to you guys, but I'm excited about this. For any curious people, I had tier 2 cloaking, hacking, crew teleportation, and clone bay. I hacked their shields while sending 2 sets of mantis and rock people in to wreak havoc, continuously spamming them onto the enemy ship when they die and get cloned. I cloaked on the first weapon shots, then when the enemies shields were down from my hacking I launched my burst laser I, dual laser, and heavy laser at their weapons. On the second weapon ignition I took the ship's shields down with my breach bomb, and then finished their shields with all my laser weapons. At that point the enemies weapons and shields would be down, with 4 of my crew members destroying other crucial stuff, like piloting so they can't dodge or oxygen so they wont focus on repairing weapons or shields, so free kill from there. Honestly a dream run, except for the time when I almost died to a zoltan overcharged ship because I couldn't hack their weapons and mine kept missing. How did you guys beat your first hard run?

    I am now in love with this ridiculously unfair and difficult game, I must win with all ships.

    submitted by /u/EvilLiger
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    how to code in a new augment?

    Posted: 31 Oct 2019 03:14 PM PDT

    <augBlueprint name="SCRAP\_COLLECTOR">

    <title>Scrap Recovery Arm</title> <desc>Allows the ship to collect 15 percent more scrap from any source.</desc> <cost>40</cost> <bp>8</bp> <rarity>1</rarity> <stackable>true</stackable> <value>0.15</value> 

    </augBlueprint>

    this is all I ever find... is there where bp actually does something?

    submitted by /u/Epb7304
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