Faster Than Light | I made the Slug Cruiser in KSP, thought I should share it. |
- I made the Slug Cruiser in KSP, thought I should share it.
- My recreation of the federation cruiser in KSP. I used the background ships of federation ships and the actual federation cruiser played in game to get the shape.
- Is this the best configuration? I could have defeated the Flagship at least 20 times
- pre-igniter, max crew and mind control in 3rd sector.. yea
- When you have too many crewmembers and assign one to man the toilet
- This is my weirdest ship ever.
- I'm new to the game, and I always die very early, the weapons I have are Artemis and burst laser, any tips or strategy's I'm missing?
- Finally unlocked type A of every ship! Feels so good :)
- do you... do you see the problem with+ this?
- Yet more stuff I didn't know: enemy boarders will give up after awhile.
- no_scrap.jpeg
- So I have just bought the game and I'm loving it so far but curious into the development.
- Lost FTL career save
- Settings question
- 500 hours in and I learned something new
- Is it any bad to run out of fuel?
I made the Slug Cruiser in KSP, thought I should share it. Posted: 06 Jan 2020 06:35 AM PST
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Posted: 06 Jan 2020 10:35 AM PST
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Is this the best configuration? I could have defeated the Flagship at least 20 times Posted: 06 Jan 2020 06:40 PM PST
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pre-igniter, max crew and mind control in 3rd sector.. yea Posted: 06 Jan 2020 03:56 PM PST
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When you have too many crewmembers and assign one to man the toilet Posted: 06 Jan 2020 05:57 AM PST
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This is my weirdest ship ever. Posted: 06 Jan 2020 08:03 PM PST | ||
Posted: 06 Jan 2020 10:17 PM PST | ||
Finally unlocked type A of every ship! Feels so good :) Posted: 06 Jan 2020 03:53 PM PST
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do you... do you see the problem with+ this? Posted: 06 Jan 2020 11:22 AM PST
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Yet more stuff I didn't know: enemy boarders will give up after awhile. Posted: 06 Jan 2020 09:06 AM PST
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Posted: 06 Jan 2020 12:10 PM PST
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So I have just bought the game and I'm loving it so far but curious into the development. Posted: 06 Jan 2020 12:09 PM PST I considered picking this game up years ago. The reason I didn't was I got told there was just little to do after about 4 hours the randomly generated encounters just looped over and over. This being said. How far has the game come in the way of development since launch. Exactly how much in hours of stuff is there to do? [link] [comments] | ||
Posted: 06 Jan 2020 02:29 PM PST I recently changed my computer and it had a quite an advanced career save going on (almost all C layout hards completed), but then I forgot to save the career file before the change and now I'm stuck at zero. Is this rogue in real life? I know dealing with one good run gone bad is fine but this is like thousands of runs... How would you people deal with this? [link] [comments] | ||
Posted: 06 Jan 2020 09:55 AM PST Is there a way to turn off sounds and music automatically when i start the game, rather than having to lower the volume manually each time? Thanks [link] [comments] | ||
500 hours in and I learned something new Posted: 06 Jan 2020 07:31 AM PST If an enemy hacks your teleporter, when it returns crew to your ship it will take mind controlled crew to your ship if they're in the same room as your boarders. [link] [comments] | ||
Is it any bad to run out of fuel? Posted: 06 Jan 2020 11:29 AM PST First I thought you instantly lose if you run out of fuel. When I first did I was shocked because of how much scrap I always spent on fuel in stores. Since then I always just fly further to the right before I run out of fuel so the fleet doesn't catch up that easy, activate the beacon and wait. Longest I have to wait was 3 times and that was only once. Is this common strategy or am I missing something? [link] [comments] |
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