Faster Than Light | Can we get some love for the sluggy boysssss? |
- Can we get some love for the sluggy boysssss?
- I'm as prepped as I can be for the Final Boss.
- FTL and ItB crossover concepts
- Advice For the Flagship?
- PSA: Jumping away from the flagship after its been on-base for 3 turns will end your run!
- Defense drones don't make a whole lot of sense
Can we get some love for the sluggy boysssss? Posted: 15 Sep 2020 06:19 AM PDT
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I'm as prepped as I can be for the Final Boss. Posted: 15 Sep 2020 08:32 PM PDT
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FTL and ItB crossover concepts Posted: 15 Sep 2020 05:52 AM PDT
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Posted: 15 Sep 2020 10:54 PM PDT
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PSA: Jumping away from the flagship after its been on-base for 3 turns will end your run! Posted: 15 Sep 2020 06:00 PM PDT Tl;dr: I'm stupid and just lost a run to this and I'm salty about it. I've been playing hard no-pause lately, and I've mostly been picking basic gunships like the kestrel A to get used to the high speed action. Today, I decided to try my hand at a random ship for the first time, and I got a really good run going with the stealth A. I ended up with hacking + beams and was super proud of myself for getting the hang of a slightly more complicated weapon load out. I marched my way through sector 8 and met up with the flagship on base on its third turn. The flagship hacked my shields, so naturally I decided to back off and try again. Big mistake! Once I jumped away, to my surprise I was immediately met with the game over screen! Now I'm mourning the loss of an opportunity to get my first win with a random ship. Tbh I'm still salty. I've got several hundred hours in this game and this is the first time I've experienced this. I guess I just figured that when you engaged with the flagship you would reset the 3 turn death timer regardless of whether you ran away. In hindsight I guess it's pretty obvious that's not how it would work, but you know how it can be with assumptions! Tiny rant: This may be the salt talking, but I kinda feel like this is really bad game design. It's never explicitly explained that engaging the flagship doesn't reset the timer, and I don't think that's an unreasonable interpretation. Moreover, the game doesn't even warn you when you're about to make the jump that is guaranteed to kill your run! Imo this is especially bad because in other situations (jumping away with crew on enemy ships), the game does warn you before you make a stupid decision, so there is precedent that you will be warned in a situation like that. Maybe I'm just dumb. [link] [comments] | ||
Defense drones don't make a whole lot of sense Posted: 15 Sep 2020 09:48 AM PDT Think about it. The ships are supposed to be MOVING and not just standing still because of evasion. They couldn't show the ships moving because the battlefield would be too large. So while you are moving, the defense drone is also orbiting you. Does that mean the drone is also moving at the speed of a cruiser while it orbits you? It would need some serious engines to do that.... [link] [comments] |
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