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    Faster Than Light | The more I play the more true this gets

    Faster Than Light | The more I play the more true this gets


    The more I play the more true this gets

    Posted: 22 Nov 2020 06:13 PM PST

    Mantis C shieldless

    Posted: 22 Nov 2020 12:03 PM PST

    https://www.twitch.tv/collections/u39ESI7YSRZDrQ

    ^ That's the first video in the run. Hover over the title in the top-left of the video for the playlist.

    I expected this ship would be utterly dreadful without shields, but it was quite smooth sailing. I got pretty lucky though.

    submitted by /u/MikeHopley
    [link] [comments]

    Brief testing on smart target timing

    Posted: 22 Nov 2020 01:04 PM PST

    It seems weapon smart targeting is decided as soon as the weapon animation begins, even though the "charge bar" (from sensor / hacking info) is still full.

    These are conclusive enough for my tastes / purposes, at least for now. Thought I might as well just dump the data here, rather than sit on it.

    # Conditions

    150 rooms

    13 systems

    0 smart targets except weapons

    P(w if off) = 0.5(1/150) + 0.5(1/13) = 4.2 %

    P(w if on) = 0.5(1/150) + 0.25(1/13) + 0.25 = 27.3 %

    I'm assuming smart targeting falls back to a random system, but it could be a random room. These data seem to suggest random system.

    Power on = just leave the weapons powered

    Power off = just leave them off

    Normal = depower before weapon animates (charge bar is full)

    Animate = depower when weapon animates (charge bar is full)

    (Both cases, repower when charge resets)

    Count how many shots directly target weapons.

    # Ion Blast 1

    34.6 % power on 18 / 52

    5.8 % power off 3 / 52

    33.0 % animate 17 / 52

    11.5 % normal 6 / 52

    Second try:

    15.3 % animate 8 / 52

    3.8 % normal 2 / 52

    Total:

    animate 25 / 104 = 24.0%

    normal 8 / 104 = 7.7 %

    # Leto

    animate 16 / 52

    normal 3 / 52

    # Heavy 1

    animate 13 / 52

    normal 0 / 52

    # Burst 2

    animate 17 / 108

    normal 9 / 108

    Note: I mostly got two frames where the BL2 was green, before the charge reset -- so "animate" tests were mostly: pause when weapon is green, depower, next frame is still green, next frame charge is reset and re-power

    # Mini Beam

    animate 16 / 52

    normal 2 / 52

    submitted by /u/MikeHopley
    [link] [comments]

    For dragon Ball z watchers who also play ftl

    Posted: 22 Nov 2020 06:51 PM PST

    Do you fell like you are using the ka me ha me beam when using the glance beam

    submitted by /u/zazer45f
    [link] [comments]

    Looking for old post

    Posted: 23 Nov 2020 02:03 AM PST

    Someone did a really nice study on this subreddit where they systematically measured scrap rewards for every sector type. Can anyone point me to it? It's the reason that I focus civilian and rebel sectors at this point and I would love to see the data again.

    submitted by /u/BlostedBlakes
    [link] [comments]

    Rate my ship :) (end of sector 2)

    Posted: 22 Nov 2020 05:48 AM PST

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