Faster Than Light | FTL: Faster Than Light updated for newer iPad aspect ratios |
- FTL: Faster Than Light updated for newer iPad aspect ratios
- Of course I'm diving. YOLO
- The Princess: A story from my latest playthrough (I am loving this game!)
- Just fade me fam
- I can't load separate mod ships (multiverse)
- How would you wish to die... Zoltan Border Police, or Lanius Bombers?
- Proud of this win... Despite only starter weapons and Flak1, still managed a 2 damage RFS fight
- Best ship
FTL: Faster Than Light updated for newer iPad aspect ratios Posted: 22 Feb 2021 09:34 PM PST
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Posted: 22 Feb 2021 05:41 AM PST
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The Princess: A story from my latest playthrough (I am loving this game!) Posted: 22 Feb 2021 05:29 PM PST Some quick background: I finally picked up this game about two weeks ago although I've known about it for years. I've beaten it 2 or 3 times (all on Easy) so far. Every now and then when I'm playing a game, especially the ones that don't have a set storyline, my mind will take the ingame events and wander until I have a storyline deeper than what the game gives, giving me emotional attachment to the story and characters. Due to the short nature of FTL, these stories don't usually arise for me due to the small amount of time the game offers me to develop the story, and it is a very terrible thing to happen in FTL because the vast majority of the time, the story will end in failure. The stars aligned, and this story development and character attachment is what happened during this run. During this particular playthrough I wanted to mess around with boarding, so I went with the Kestrel on easy. However, quickly into the run I abandoned that plan because the circumstances weren't kind, and the one time I found a teleporter in a store was the one time I couldn't afford it. In one of the earlier sectors, I got the event where you have to rescue the rock princess from an arranged marriage. This may be mostly because I just watched Star Wars Episode V last night, and the personalities of Han and Leia were fresh in my mind, but the captain and princess quickly gained personalities and I'd run conversations between them through my head. Initially, I put the princess on sensors but quickly moved her to doors, as we had to jump to a nebula heavy area. I had already picked up a Zoltan who was good at shields from an earlier event, so the A-tier systems were all manned. Back to personality, in particular, the princess seemed to have better morals than I did, and her constant protest led me to eventually take more humane actions (accepting more surrender deals than I usually would, and notably giving a starving lanius like 30 scrap, even though I was definitely not fairly compensated in return). In return, she eventually became less (can't think of the word, less good more fun?) when both prominent characters ended up laughing at "Dread Pirate Tuco's" demise after a surrender offer because of the joke "Shut up, Taco!" While this is more minor than the Princess, after we picked her up we picked up a Lanius in some event and put him on sensors. Only a few jumps later, he died after escaping a fire on low health only to die to a stray laser blast while waiting on a medbay repair. Later on we hired a Mantis and put him on sensors, and a few jumps later he died because some random wizard decided to de-age him into nothingness. I know that event is usually a bad idea but the rocks were going on about religion a lot lately and I was lore-curious. These two rapid-succession deaths led to the concept that sensors was cursed, so even though we later had a crew of up to 7, we never manned sensors again. In sector 6 or 7 we came across another Mantis, this time in the event where he thinks he's a human and wants to join the Federation but can't because of his mental problems. We welcomed him on board and I quickly gave him a personality, one quite like my actual personality. So, going into sector 8 we had: 3 humans, one of which a Han-Solo like personality The Rock Princess who tries to do the right thing The middle-aged reserved Zoltan shield engineer who we saved from being stranded (who I had assigned my father's personality) The Mentally Unstable Mantis who had finally been given a chance to prove himself and accomplish his near impossible dream And a random Engi we hired in an attempt to get an achievement we never got. Four characters with a solid personality in the lineup, storyline, and character development! The mental stakes had never been higher... ...And the odds had never been poorer. You see, I hadn't exactly ever come across any top tier weapons, and I had sold one of the more decent ones I found early on because I thought I'd find better and I needed the scrap. So I was going in with the stock Burst Laser II and Artemis (With tons of missiles), and 2 Flak I's I bought. Not the worst lineup, actually might sound decent, but the thing is, it was just that. I didn't have any specialty systems. No hacking, no mind control, no cloak, no drones. On the flip side, I did have a pretty great dodge chance (40-50) and max shields. So due to the emotional stakes and the odds of success, I offered the Princess and Mental Mantis outs. If they didn't want to risk certain death I'd dismiss them (presumably offload them to a safer nearby ship). I pulled up a random number generator to get the answers. The Princess was hesitant at first but stayed, and the Mantis was like "Bro is that even a question? Of course I'm in!" And then... As I'm making my way to the base in sector 8, I come across a store and I risk going. There, I find a crew teleporter and backup battery, with just enough to buy them! I couldn't upgrade it, didn't have the scrap, but this was actually a really really big win that gave me at least the illusion of a chance. The plan was to take the Princess and Mental Mantis from their non-important posts and teleport them to the flagship, taking out the triple missile launcher, which was by far the biggest easily targetable threat to our ship. So, with new hope, we went into phase 1 of the battle with 28/30hp. Unfortunately I forgot to heal the last two points at that store. Right away, they hacked our shields, which is one of the worst things they could have hit. We started taking a lot of damage. I sent the Princess and Mantis to the missile launcher and took it out after a while, moved my engi and weapons guy to damage control, and fired everything at shields. I got a lot of lucky hits in, and eventually destroyed the shields enough to reasonably hit other stuff. I beamed the boarding party out, and beat phase 1, although sustaining heavy damage (a bit more than 1/3 health was gone), mostly because of the shield hack. The biggest problem, however, was a fire that got started in shields. My Zoltan was in there and couldn't keep it under control, so I tried to send the engi in to help, but the shield room doors were being hacked! Unfortunately, while trying to fight the fire, my Zoltan died. After repairing everything, we went on to phase two. Phase two started well, with my boarding crew successfully taking out the missile systems again, but due to a lot of unlucky misses, and the fact that the defense drones kept shooting down my missiles and flak it took me waaaay too long to get through the shields and deal actual damage. Luckily, that phase was mostly laser based, and my shields held, so I didn't take too much damage. However, it took me so long to kill the ship that they had time to launch four boarding drones. They were extremely annoying and managed a decent chunk of damage. Unfortunately, maybe while patching a leak, I didn't see, my engi died, leaving me without a great deal of repair capability. At the end of phase two I was down two crewmembers and at about half health, but I thought that I might actually be able to beat phase 3! Then phase 3 came. The energy shield blocked my teleporter, and because of time in general, plus a lot of misses, it took a while for me to get through the super shield. And in that time, a missile managed to hit my teleporter, knocking it out. That wasn't immediately the end of the world, I could repair it decently quickly after all. But then they mind controlled the Princess, who began fighting Mental Mantis, which means they were both taking damage and weren't repairing the teleporter. At the same time, two separate rebel boarding parties were boarding the ship, and both of my fighters were busy fighting each other. Despite this, I was doing decently getting through the shields, and had reduced the flagship to about half health. I eventually fixed the teleporter, and dealt with some of the boarders. But then. Another boarding party teleported right into my cockpit, lowering my dodge chance to zero just as the power surged as the Flagship powered up its superweapon. BOOM. Explosions rippled throughout the system as the Kestrel was pummeled by the Rebel Flagship's lasers. At the end of the devastating volley several systems were damaged and/or on fire, far too many to reasonably repair, although weapons was intact. I sent as many crew as I could spare, and sent another volley towards the Rebel Flagship, knocking it down to 25% health. The fire continued to do damage to my ship before I could get it under control. As the fires raged, I desperately formed a new plan - I would teleport my boarding party to the flagship, taking out the triple missiles, and concentrate the rest of the firepower on the shields, which were probably all back up again, teleporting my crew out right before I killed the flagship. However, then, they mind controlled my Mantis, who was now on the opposite side of the ship to the teleporter, throwing a wrench into my plan. My ship took another hit of fire damage, causing my eyes to flicker over to the health bar for the first time in the while. I had two HP left. I cried out in despair and determination. Victory was within my grasp, perhaps two volleys away with good accuracy. I fired everything once more, but it barely put a dent in the ship thanks to its shields and bad luck. And then the power surge warning came back up. In under ten seconds, the Kestrel would be dead. There was no way I could survive another volley from the Rebel Flagship's superweapon. I could not save the Federation. But the teleporter could fit two. Was it a guarantee of survival? No, far from it, the Rebels would probably kill them, or worse. But it was a chance. I looked around. One crewmember was busy fighting the Mantis, one was probably fighting a fire or fixing something, and the other was desperately trying to get the piloting system back online. Only one was anywhere near the teleporter. The Princess. The one who so stubbornly taught us mercy after we rescued her from a lifetime in an arranged marriage, was about to be rescued one last time. With mere seconds to spare, she was pulled from firefighting and teleported to the Flagship's missile room just before the superweapon fired one final shot, ripping the Kestrel and her remaining four crew to pieces. I'd like to think that the Princess, in a fit of rage, ripped through the Flagship's crew and systems, singlehandedly finishing it off, but alas, I'll never know! I'd watch that movie, for sure. I could actually dramatize it as a short-ish story sometime, although I don't know if I have the time. Have any of you had similar experiences, assigning personalities to characters or additional lore throughout a run? *disclaimer: I can't remember if I teleported the princess away first or if the power surge warning came up first, leaning towards the first one but the second one is much more dramatic so that's the one I wrote. [link] [comments] | ||
Posted: 22 Feb 2021 08:01 AM PST
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I can't load separate mod ships (multiverse) Posted: 23 Feb 2021 01:51 AM PST I'm using multiverse (and hyperspace), and along with it I have tried loading mods (ships) but they don't appear anywhere in the hangar. (Sorry if this sub only relates to vanilla ftl, if so, tell me in the comments please.) [link] [comments] | ||
How would you wish to die... Zoltan Border Police, or Lanius Bombers? Posted: 23 Feb 2021 07:16 AM PST
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Proud of this win... Despite only starter weapons and Flak1, still managed a 2 damage RFS fight Posted: 22 Feb 2021 09:18 AM PST
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Posted: 22 Feb 2021 08:17 AM PST Which ship is best for beating flagship? I've got to it on easy with all my ships but never beat the drone part. Any tips will help. [link] [comments] |
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