Faster Than Light | s lug |
- s lug
- MY FIRST EVER WIN
- That is why I almost never play this ship
- My stat sheet continues to evolve, but do you think it looks too busy now?
- sM Polish Kit for AE 1.6
- Abandon ship : a maritime FTL ?
- When the enemy is too smart for their own good...
- So close... Yet so far...
- This Manits B run is off to a great start.
- Trying the flagship into Swiss cheese is always a good day.
- The way Slug A is meant to be played: no-boarding crew kills! It's a chore to kill the flagship this way though!
- I'm uh, kinda sad
- PSA: Weapon skill + Automated Reloaders make an incredible difference to ion weapons
- Do I need to use the eng ship to get the fed ship
Posted: 08 Mar 2021 02:00 PM PST
| ||
Posted: 08 Mar 2021 01:46 PM PST
| ||
That is why I almost never play this ship Posted: 08 Mar 2021 04:18 AM PST
| ||
My stat sheet continues to evolve, but do you think it looks too busy now? Posted: 08 Mar 2021 01:03 PM PST
| ||
Posted: 08 Mar 2021 10:13 PM PST Does anybody know why the smpk doesn't work for me, or is it just broken? I'm using the slipstream mod manager (as I'm sure most if not all of us are) and supposedly it adds in a whole array of weapons, none of which I have ever seen. Is there a different version that works, or a different place to download the most up to date version? Or is there anything I can do to make the already downloaded version working? [link] [comments] | ||
Abandon ship : a maritime FTL ? Posted: 09 Mar 2021 02:21 AM PST I read this comment in a test and I was like "a maritime FTL ?? Say no more !!". Has anyone tried this game? Is it anything like our beloved one ? [link] [comments] | ||
When the enemy is too smart for their own good... Posted: 09 Mar 2021 01:40 AM PST
| ||
Posted: 08 Mar 2021 10:34 AM PST
| ||
This Manits B run is off to a great start. Posted: 08 Mar 2021 09:37 AM PST
| ||
Trying the flagship into Swiss cheese is always a good day. Posted: 08 Mar 2021 07:56 AM PST
| ||
Posted: 08 Mar 2021 06:11 AM PST
| ||
Posted: 08 Mar 2021 04:59 PM PST
| ||
PSA: Weapon skill + Automated Reloaders make an incredible difference to ion weapons Posted: 08 Mar 2021 04:47 AM PST We all know that a skilled weapons guy and automated reloaders are some of the best additions to almost any ship. But how well do they scale with ion weapons? Let's look at two of the best ion weapons in the game: Ion Blast II: The main feature of this weapon is that its shots can stack up. It shoots every 4 seconds, while each hit of ion damage adds 5 seconds to the ion duration. This is devastating as it can permanently keep the enemy shields down. The main catch is that you don't miss your shots. If you miss, all your hard earned ion damage expires and it will start from scratch. But say you max out your weapons guy and you are lucky enough to find two automated reloaders (they are one of the most common augments after all). Now the weapon fires every ~2.6 seconds. Not only does this mean the ion damage stacks up much faster, but you only have to hit 2.6s/5s=52% of your shots* to not have the ion damage expire. Even if you only max out your weapons guy and get 3.2 seconds of cooldown, you only have to hit 3.2s/5s=64% of your shots*. Unless you are very unlucky or the enemy has cloaking, this will almost always keep the shields down indefinitely on its own. Ion charger: This weapon has a charge time of 6 seconds, but can charge up to three shots. This allows an interesting strategy of opening with three consecutive shots, followed by autofiring single shots. This immediately adds up to 15 seconds to the ion timer, after which it can add another 5 seconds to it every 6 seconds. This can keep a system ionized for a large portion of the fight, of course, again, if you don't miss. Let's imagine we have 2 automated reloaders and a fully skilled weapons guy. That brings the charge time down to ~3.9 seconds. Not only does it charge three shots in <12 seconds instead of 18, but suddenly it gains stacking properties similar to the Heavy Ion II. You only have to hit 3.9s/5s=78% of your shots* now in order to keep the ion timer ever increasing. Even if you don't have multiple automated reloaders, or you miss a little bit more than this number, the triple shot opening strategy with its 15 second headstart still gives you a lot of leeway to not lose your ion stack. This is generally enough for an entire fight, especially if other weapons or systems can take out piloting in the meantime. \* This percentage of course assumes you do not miss too many times in a row. That would still cause a timer reset [link] [comments] | ||
Do I need to use the eng ship to get the fed ship Posted: 08 Mar 2021 03:43 PM PST So I just want to check if there's no other way like defeating the unfinished flag ship or not [link] [comments] |
You are subscribed to email updates from FTL: Faster Than Light. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment